Scoring Systems

The scoring system a fantasy league uses changes which players are valuable. The same wide receiver can be a top-10 pick in one format and a fifth-round pick in another. This page covers the common formats.

Standard Scoring

The original format. Players get points for yards (typically 1 point per 10 rushing/receiving yards, 1 per 25 passing yards), 6 points for touchdowns (4 for passing TDs), and that's about it. Receptions count for nothing.

In standard, running backs dominate the top of the draft because they get the most touchdowns and the most yardage.

PPR (Points Per Reception)

Each catch is worth one point. This rewards pass-catching running backs and slot receivers who get a lot of targets but not always huge yardage games.

PPR is the most popular format right now. It flattens the running back advantage and makes wide receivers more valuable at the top of the draft.

Half-PPR

Each catch is worth half a point. A compromise between standard and full PPR. Many leagues run this format because it splits the difference.

Superflex

Same scoring as your league's base format, but you get an extra starting spot that can be either a quarterback or a flex position. Since you can start two QBs, quarterback value goes through the roof. The top 24 quarterbacks all become startable.

Best Ball

A draft-only format. You draft once, then your "best lineup" each week gets picked automatically based on actual scores. No trading, no roster management. Best ball values upside players (boom-or-bust types) more than safe floor players.

TE Premium

Tight ends get 1.5 points per reception instead of 1.0. Boosts the value of top tight ends like Travis Kelce, Sam LaPorta, etc.

Why This Matters

Every player page in the wiki should note the player's fantasy value across formats when it's different. A pass-catching running back is a different draft pick in PPR than in standard.

Related

  • Draft Strategies — strategies built around specific scoring formats
  • Fantasy Football — the topic home page